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23.11.2008 - 15:42 (@654)NewsRSSDiese Seite auf Deutsch!This page in English!
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Server Move
Kork - 18.09. @ 20:53 - 1 replies
SAS-Mod.net's current server leaves much to be desired when it comes to stability. Therefore we decided to move SAS-Mod.net over to new hardware. To make sure no information gets lost, we will turn all services of SAS-Mod.net into maintenance mode. This means that the forum and the game servers will be unavailable. The SAS-Mod.net teamspeak service will be discontinued and replaced by a ventrilo service. We hope to finish the move until the coming SAS monday.

The SAS-Mod.net team
Servers back online
Kork - 22.08. @ 12:19 - 1 replies
Our gameservers went down due to a server crash and were not automatically restarted when the server came back up, so they were down for a few days. All servers have been restarted and should now be available for playing again. Have fun playing!
A happy new year 2008!
Kork - 31.12. @ 13:05 - 1 replies
Hello SAS games, SAS lovers, SAS skeptics,

a long and exhausting year 2007 is going to an end. We'd like to take the opportunity to thank all the people who helped us this year in developinging SAS, keeping the community alive and of couse everyone who played the game. This year, even Santa Claus helped SAS, as the following image is showing:

-


We wish all you guys a happy and successfuly year 2008!

The SAS Team
And here we go... [Update]
Kork - 30.06. @ 20:08 - 3 replies
SAS 3.2 is available right now. The links can be found in the menu to the left. If you have installed patch D from the public beta, you don't need to download anything else, you are already having the latest version then. SAS-Mod.net has set up two servers where you can play the latest version.

If you're a new player or haven't upgraded yet, be sure and download the latest UT2004 patch, version 3369 and install that first before installing SAS 3.2.

In case you want to update your server, download the ZIP version, extract it right over your existing copy of SAS. Then in your SAS.ini change all occurences of "SASEngine.SASAccessControl" to "SASXGame.SASAccessControl". That should make your server run correctly with 3.2.

We'd like to thank all our mirror sites for their work in hosting the release for us, our Jolt representative David Angus for his efforts to help mirror and get the release out on time and all the testers who participated in the open beta testing phases. We appreciate all your efforts and help in sorting out bugs and other problems with this release. Enjoy playing!

Finally. here is the complete changelog for 3.2:

Animations
  • Added Civilian for test purposes. Might be extended in future versions
  • Added 1st person animations for Sword and Bat
  • Added Throwing Knifes Animations
  • Added Fists as a weapon

Code
Updates/Fixes
  • New Karma Weapons Pickup System.
  • Updated the Hud to better support different Resolutions
  • Updated Icons on Hud.
  • Fixed decal troubles
  • New sparks
  • Team Icons "melting" into the hud when experiencing the nade effect. Team Icons colors affect Nade/flash effect
  • Added bind for "forgive" in Controls
  • Fixed/Tweaked Recoil/Penetrations scales for several materials.
  • Improved netcode/Optimization of load.
  • Double click Problem Reduced
  • Sprint Stuttering Problem Reduced
  • high jump death Reduced
  • PipedSwitchWeapon Removed
  • Bullets falling thru ceiling
  • Nade shock & and re-coil Fixed
  • Wrong death message when driving over
  • Website Stats - Missing Translation Key
  • Vehicles take no damage once driven by person
  • Toomany Grenades
  • Shadow from player above. Server Setting
  • Join an empty server and wait for the round to end
  • First round on a map, not able to move forward at the start.
  • Player Model Outside Vehicle - Taunt Problem
  • When a player get damage by a Nade, other players can hear the buzz/beep aswell
  • Frag, Flash & Smoke Nade do not collide with Playermodel
  • Using the player menu people can forgive teamkills even if no teamkills have been committed
  • Can use the forgive teamkill function at all times for all players in both teams
  • Blood not removed at round start
  • Tweaks on Pulse/Movement Speed


New Features
  • New Mainmenu System/GFX
  • New Weapon/SKin Loadout
  • Save/Load of 5 Preset loadouts
  • Fist weapon for those fist fights
  • Added Throwing your knife.
  • Global Banning System
  • Extended Stats reporting to SAS-MOD stats
  • Cheat Protection
  • INILogger
  • Added Test Civilian(Experimental)
  • Added destructable Movers with several possibleties for configurations
  • Added Several new nice hit effects for different types of textures(Not used on all maps)
  • Added Several different Destructable objects for interactive map/gameplay.
  • Extended the SASLevelInfo actor, so now a mapper can decide which side has what armor.
  • Extended the SASLevelInfo actor, so a mapper can suggest that this map should be Baseswap.
  • Added Server setting, where admin can set if there should always be BaseSwap, no BaseSwap or Use the Mappers Suggestion.
  • New Blood/Hit effect
  • Add HUD GasMask Effect with cage models.
  • Added new SAS mover, that can be used to limit map routes depending n the number of players on the map.
  • You can now link your ut2k4 copy/hashid to your SAS-MOD forum account. Check Player Settings.


Mapping
  • Small Interactive MainMenu. Maybe Extended later on.
  • All textures packs has been given the correct Material Type, where possible.


Updates to Existing Maps: Improvements and Bugfixes
  • SAS-ConcreteJungle-TDM
  • SAS-Villa-OBJ
  • SAS-Villa-TDM
  • SAS-CodenameHunt-TDM
  • SAS-OperationCastle-TDM
  • SAS-AChina-TDM
  • SAS-Blackhawk-OBJ
  • SAS-tuscany-TDM
  • SAS-tuscany-SAB
  • SAS-Basrah-SAB
  • SAS-Docklands-OBJ
  • SAS-Docklands-TDM
  • SAS-Generals-TDM
  • SAS-Refined-TDM
  • SAS-Bunker2k4-TDM
  • SAS-HomeInvasion-OBJ
  • SAS-Hotel-OBJ
  • SAS-OperationNimrod-TDM
  • SAS-CityLimits-OBJ
  • SAS-WarZone-OBJ
  • SAS-WarZone-TDM
  • SAS-ORBIT-TDM


New Maps Added to 3.2
  • SAS-HydeParkApartments-OBJ
  • SAS-Meltdown-OBJ
  • SAS-IRACamp-OBJ.ut2
  • SAS-RailroadDepot-TDM
  • SAS-HomeInvasion-TDM


Models
  • Updated CageModel


Skins
  • Updated CageModel Skins


Sounds
  • New weapon sounds for several weapons


Dev Hack
  • More Little Hacks for us

SAS 3.2 trailer video
Kork - 30.06. @ 19:13 - 1 replies
Prototom created a small trailer video for the new version 3.2 of SAS, which we'd like to share with you. This is just the right thing to waste a bit of time until the release tonight.

Links
SAS 3.2 trailer video
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